incremental tower defense · in your browser

Thousands of enemies.
One lane. Two meteors.

Hordium is a tower defense where the screen fills up faster than you can click — and every spell you own is a budget you spend, not a button you mash.

BEAT WAVE 8016 enemy types · 30 waves · free in your browser

No download, no login, no ads. Runs on desktop and phone (landscape). Built with Godot.

Or just play it right here

Same build, same numbers, no install. One stranger reached wave 80 on this and the game now shows that number in the HUD. Beat it and it changes on your screen.

Prefer a full tab? Open Hordium in its own window · Read what players are saying on Reddit

“Strangers have played Hordium. One reached wave 58 and killed 139,124 enemies. Another reached wave 80 - 571,308 kills in nineteen minutes - and the number in the HUD now says 80 because of it.”

Measured by telemetry, not a guess — no scoreboard, no leaderboard. Wave 58 exists. The Reddit thread they found it on

On YouTube these clips have 9,248 views and 49 likes from people who do not follow the channel, and 25 to 34 year olds make up half the audience. Facebook and Instagram viewers are 100% non-followers.

A boss card appears while 1,424 enemies crowd one lane
Wave 20: 1,424 on the HUD, and the Juggernaut walks in behind them.
A wall of enemies pressing down a single lane
The armor wall. Your damage does not clear this one.
One meteor blast clearing hundreds of enemies
One meteor takes 398 of them. You get two per wave.

Watch it before you play

These clips have been seen 9,248 times on YouTube and 1,417 times on Instagram and Facebook — by people who do not follow this page. One of them watched long enough to reach wave 80.

It starts with 900 enemies. Then it snowballs. — 1,094 views

16,942 kills. Zero deaths. — wave 30 cleared

9,800 enemies on screen. One shot clears them. — newest

All 19 clips on YouTube · Reels on Instagram · Devlog on itch.io

How it plays

Q · Time Warp
whole field at 30% speed, 5 seconds
W · Meteor
one blast at your cursor
E · Overclock
+90% fire rate for 8 seconds

Charges refill per wave (2 / 2 / 1), never per second. Nothing regenerates while you idle. So every wave you decide which problem gets the meteor and which one you simply eat.

What is in it

16 enemy types

Each one breaks a run differently — the Weaver drops your fire rate, the armor wall ignores single-target damage.

30 waves, then endless

Scripted waves first so you meet the interesting enemies, then the curve never stops climbing.

20 totems, 32 achievements

Permanent progression across runs, so a death is progress, not a restart.

Built for the browser

Godot web export. Loads in seconds, plays on a phone in landscape, and needs nothing installed.