Hordium is a tower defense where the screen fills up faster than you can click — and every spell you own is a budget you spend, not a button you mash.
BEAT WAVE 8016 enemy types · 30 waves · free in your browserNo download, no login, no ads. Runs on desktop and phone (landscape). Built with Godot.
Same build, same numbers, no install. One stranger reached wave 80 on this and the game now shows that number in the HUD. Beat it and it changes on your screen.
Prefer a full tab? Open Hordium in its own window · Read what players are saying on Reddit
“Strangers have played Hordium. One reached wave 58 and killed 139,124 enemies. Another reached wave 80 - 571,308 kills in nineteen minutes - and the number in the HUD now says 80 because of it.”
Measured by telemetry, not a guess — no scoreboard, no leaderboard. Wave 58 exists. The Reddit thread they found it on
On YouTube these clips have 9,248 views and 49 likes from people who do not follow the channel, and 25 to 34 year olds make up half the audience. Facebook and Instagram viewers are 100% non-followers.
These clips have been seen 9,248 times on YouTube and 1,417 times on Instagram and Facebook — by people who do not follow this page. One of them watched long enough to reach wave 80.
It starts with 900 enemies. Then it snowballs. — 1,094 views
16,942 kills. Zero deaths. — wave 30 cleared
9,800 enemies on screen. One shot clears them. — newest
All 19 clips on YouTube · Reels on Instagram · Devlog on itch.io
Charges refill per wave (2 / 2 / 1), never per second. Nothing regenerates while you idle. So every wave you decide which problem gets the meteor and which one you simply eat.
Each one breaks a run differently — the Weaver drops your fire rate, the armor wall ignores single-target damage.
Scripted waves first so you meet the interesting enemies, then the curve never stops climbing.
Permanent progression across runs, so a death is progress, not a restart.
Godot web export. Loads in seconds, plays on a phone in landscape, and needs nothing installed.